The Rust GuideTHE RUST GUIDE
Farming·Hemp

Hemp farming

From a wild seed to a god clone. Every number here comes from the game files, and the tools use the same rules.

Hemp at a glance

#1of 9 a planter an hour#6of 9 fastest to ripen#5of 9 least water
Ripe in68 minwith GGGYYY
A plant65cloth
A planter585large, 9 plants
Water5 mla minute a plant
Clones32 + 1 per 2 Y
Stays ripe24 hthen it dies
Growth, GGGYYY at 100%
  • Seedling 7 min
  • Sapling 6 min
  • Crossbreed 2 min
  • Mature 35 min
  • Fruiting 18 min

Clone from 7 min · crossbreeds from 13 min · ripe at 68 min

Compare crops

Every crop with a GGGYYY clone at 100%. Tap one to open its page.

Sort
CropRipeA plantPlanter / hWaterClonesIdeal atFood
68 min65 cloth5165 ml390%–
68 min65 sunflowers5165 ml390%–
68 min65 roses5165 ml390%–
68 min65 orchids51620 ml290%–
59 min17 potatoes1564 ml370%125 cal
51 min9 corn954 ml390%75 cal
51 min9 wheat954 ml390%75 cal
51 min5 pumpkins535 ml390%80 cal
63 min5 berries434 ml380%5 cal
Rust tutorialHemp farm
guide
Jfarr
Video guideNew

Hemp Farm Guide

The whole farm from seed to god clone, step by step. This page follows the same order, so you can watch a part and then try it with the tools.

In the video
Watch on YouTubeJfarr · Rust tutorials
1

Start

Get seeds and build the right planter

01 · Getting seeds

Pick every wild hemp you see

Wild hemp always gives 10 cloth and one seed. Every seed rolls its own genes, and most come out with a couple of red ones.

Slots 1 and 4 are usually red

They roll red 78% of the time. Slots 2, 3 and 5 roll green 86% of the time, so expect about 2.5 red genes per seed.

Eat a chicken pie right before you plant

It makes red genes far less likely for 10 minutes. The rich chicken pie is better still: all-green seeds go from about 1 in 75 to 1 in 9.

Pies only work on seeds

They apply at the moment you plant. Clones keep their genes and ignore the pie.

Don't hunt a god clone from seeds

GGGYYY straight from a seed is about 1 in 7,200 (1 in 830 with a rich pie). Crossbreed instead.

Before you plant
All-green seed1 in 74
GGGYYY from a seed1 in 7,228
Red genes a seed2.5
Seeds for 90% all-green171
Slot 1XW22% green
Slot 2HYG86% green
Slot 3HYG86% green
Slot 4XW22% green
Slot 5HYG86% green
Slot 6XWH43% green
02 · Planters

Build large planters, not ground plots

The ground caps at 67%, stays dry and kills plants at random. A large planter holds 9 plants and 9,000 ml, and its centre spot touches all eight others.

Planting in the ground is a trap

Ground tops out at 67%, water sits at 35% (12% in snow) and every plant has a 0.5% chance to die each minute.

Large planter wins

9 plants, 9,000 ml and 250 HP. Small and triangle planters hold 3,000 ml and have 100 HP.

The centre spot touches all 8

Edge spots touch 5, corners touch 3, and corners never touch each other.

Overall condition is the weakest link

A plant is judged on light, water, ground and temperature, and its overall condition is the lowest of the four.

✓✓✓✓★✓✓✓✓

Touches 8The centre touches all 8. Put your target here.

2

Grow

Light, water, ground and heat set the speed

03 · Light

Farm indoors under a ceiling light

The sun only gives full light around midday and none at night. A ceiling light gives 100% around the clock.

Hang it where four planters meet

One light at the corner of a 2x2 of large planters lights all four.

It reaches the floor above

Walls and floors don't block it, so it also lights the four planters right above. It does not reach two floors down.

A lamp only counts when the sun can't reach

Outdoor plants use sunlight first, so roof the farm.

Floor above✓ litSame floor✓ litTwo floors down✗ dark3 m reach
04 · Water

Keep planters about two thirds full

Water is 100% between 51% and 75% full. Under half it drops fast, and a completely full planter only scores 71%.

One sprinkler only just keeps up with four large planters

180 ml/min in, 4 × 45 out. Fill them with a bucket first, and W genes will slowly run them dry.

Sprinklers overfill small setups

They keep topping planters up to full (71% water) and draw 120 ml/min while on. Use a timer if one sprinkler covers fewer than four planters.

Salt water drains planters, radwater kills them

Ocean water through a sprinkler empties the planter. Radioactive water deletes every plant in it.

100% zone
100%water condition

5,850 of 9,000 ml in a large planter. Right in the sweet spot.

One sprinkler180ml/min out
4 large planters180ml/min drink
05 · Fertilizer

One fertilizer per plant fixes ground

Without fertilizer a planter's ground is stuck at 67%. Put fertilizer in the planter: each plant uses one when it goes in and stays at 100% for life.

9 per large planter, not hundreds

Extra fertilizer just waits in the planter for the next crop. Adding it after planting fertilizes the plants already in.

Splitting compost stacks doesn't help

The composter does one item a minute in total, shared between stacks.

Dung is king

Horse, cow and sheep dung give 10 fertilizer each. Tame cows and sheep drop it about every 10 minutes.

Bones are a dice roll

Each bone has a 1 in 4 chance of one fertilizer. Four bones give nothing about a third of the time.

Fertilizer35usually 31 to 39
Takes23 min1 item a minute total
Enough for3large planter crops
06 · Temperature

Leave the heater on

A planter never drops below 15 °C, but hemp needs about 24 to 34 °C for 100%. At 15 °C it's at 53%, so an unheated temperate farm never reaches 100%.

Temperate, tundra and snow: heater on 24/7

That keeps them at 100% day and night.

Desert and jungle: night only

A hot afternoon plus a heater is too much: desert midday with a heater drops to 18%.

One heater per two large planters

Full strength reaches about 2.8 m from a planter's centre, so place it where two planters meet. Heaters don't stack.

Night53%15 °C in the planter
Midday93%22.5 °C in the planter
Leave the heater on. It keeps this biome at 100% day and night.
07 · Starter farm

Four planters, one light, two heaters

Four large planters in a square inside your base, a ceiling light where they meet, a sprinkler above, a heater for each pair and a water pump outside.

Power adds up to 13

Pump 5, light 2 and two heaters at 3 each. The sprinkler needs no power.

A couple of solar panels and a battery

A large panel gives up to 20 only while it faces the sun, and nothing at night.

Unlock it on two benches

The large planter is on the level 1 workbench tree, after the water bucket. The light, heaters, sprinkler, water barrel, solar panels, small battery and water pump are all on the engineering workbench tree. About 375 scrap in all, most of it on the way to the pump.

  • 4 large planters–
  • Ceiling light2 power
  • Sprinkler–
  • 2 heaters6 power
  • Water pump5 power
  • Total13 power
  • 2 large solar panels + small battery
3

Breed

Read the genes and crossbreed a god clone

08 · Genes

G grows faster, Y gives more

Every plant has six gene slots. Green genes help, red genes hurt, and the order of the letters never matters.

GGGYYY is the classic god clone

About 68 minutes to ripe, 65 cloth a plant and 3 clones in perfect conditions.

GGYYYY gives more per harvest

About 79 minutes, 73 cloth and 4 clones. Per hour the two are about even.

Log in once a day? Go heavy on Y

Ripe hemp waits 24 hours, so speed matters less than cloth per harvest.

H barely matters in a planter

Each H only adds about 5% temperature.

G+25% growth speed
Y+7.5 cloth, +1 clone per 2
H+5% temperature only
W+10% water use
XDoes nothing
You harvest
GGGYYY57 cloth/h68 min · 3 clones
GGYYYY55 cloth/h79 min · 4 clones
GGGGYY56 cloth/h62 min · 3 clones
GYYYYY51 cloth/h95 min · 4 clones
YYYYYY43 cloth/h118 min · 5 clones
No G or Y20 cloth/h118 min · 2 clones
09 · Crossbreeding

Red genes count for more

When a plant reaches the crossbreed stage, each gene slot looks at the plants touching it in the same planter. The strongest total replaces your gene only if it beats your own gene.

One red neighbour flips a green slot

1.0 beats 0.6, even your plant's own green gene.

Two matching greens replace a red

1.2 beats 1.0. Your own gene never votes.

Plant the target first, donors at sapling

Donors must not crossbreed before the target. It only counts what's around it at that moment.

Corners only means no crossbreeding

In a large planter. Not in a triangle planter, where all four spots touch.

Try it
X1.0WINS
Must beat 0.6 (your G)
GXChanges

Tap the neighbours to change their gene in this slot. Tap the centre to change your plant's own gene.

4

Harvest

Clone, protect and spend the cloth

10 · Harvesting

Clone at the sapling stage

You get the same number of clones from a sapling as from a ripe plant, so clone early. Ripe hemp then waits 24 hours for you.

Cloning and harvesting both use up the plant

One mis-click and your god clone is cloth.

Fill the planter with copies

Identical neighbours can't change each other, so your genes stay perfect.

Keep a spare god clone in a stash

One raid or mistake shouldn't cost you your genes.

Sapling7–13 minClone now. You get as many clones as from a ripe plant.
07135068 min
Clone from7 minsame count as ripe
Ripe at68 minthen waits 24 h
You get65cloth · 3 clones
11 · Protecting farms

Build it inside your walls

Planters don't have much health. Keep the farm inside your base and your tool cupboard range.

Keep radwater on its own line

Radioactive water kills every plant in a planter, splashed or sprayed.

Harvest before you log off

Cloth sitting in ripe plants is loot for raiders.

12 · Cloth & scrap

Spend it, then sell the rest

Cloth goes into sleeping bags, bandages, syringes, rope, sewing kits, low grade, C4 and the tarps for more planters.

Prices start at half each wipe

5 scrap per 80 cloth on a fresh wipe, climbing to 20 if nobody sells.

Satchels no longer use cloth

Only through their rope.

Clones beat cloth

A god clone is worth more to other players than its cloth.

Sleeping bag30
Bandage4
Syringe15
Rope30
Sewing kit20
Low grade1
C45
Tarp100
Wipe startBase 10Nobody selling
One GGGYYY large planter (585 cloth) sells for 35 scrap. The vendor takes 800 cloth, then refills 80 a minute.